Little Big Adventure 2

Walkthrough

 

Playing Guide

CHAPTER 1
‘Hello... it’s me, Twinsen, the hero of this adventure... Today, our world is
peaceful. The sun shines brightly in the sky. All is calm...’

But no sooner had I uttered these words than a violent storm broke on Citadel
Island. All of Lupin-Bourg’s inhabitants rushed indoors, and I took Zoe into the
shelter of our house.
As for Dino-Fly, he didn’t even have time to land.

Struck by a bolt of lightning
as he was approaching the house, he crash-landed in the garden, wounded and
incapable of picking himself up.
It was a few minutes later, from the bedroom window, that Zoe saw him lying
there and asked me to go into town to the pharmacy and find something to relieve
his pain. In the meantime, she went out to comfort him.
Before heading for town, I took the cellar key from the bedroom dresser. In the
cellar, I found my good old magic ball that I’d carelessly left lying on a
barrel, my holomap put away on a shelf and my three darts.
I hurriedly left the house and headed into town. On the way, I met a grobo
friend who, because of the storm, was even more hyper than usual, and a stranger
who couldn’t understand why the weather wizard wasn’t doing anything to calm the
stormy sky. On arrival at the pharmacy, on the roof of which a lad was sitting,
I asked what would cure Dino-Fly.
The pharmacist said that she had nothing suitable in stock. A customer was just
starting to say she could help me, when a young rabbit entered, stole her
umbrella and ran out. She gave chase and I followed. She said that she would
only help me if I managed to get her umbrella back.
The thieving rabbit was some way ahead of me, and scampered off each time I
started to get near. So I approached from behind in ‘discreet mode’.
He asked me:
‘Mr Twinsen! Could you tell me why you’re following me?’
‘Give me the umbrella back.’
‘But it’s my umbr... Oh. Excuse me... I... I thought it was mine. I was
confused, I’m sorry... I’m always doing things like that...’

When I’d given the umbrella back to the woman, she thanked me and suggested that
I go to see her boss, Ker’aooc, the healing wizard: he had what was necessary to
cure my old friend Dino-Fly. The wizard lived on Desert Island, which meant I
had to go to the port, buy a ticket and take the ferry.
At the port, from inside his house, the docker told me all crossings were
cancelled. He cursed the weather wizard - the only one who could stop this
tempest.
Not giving up, I headed towards the cliffs, as far as the weather wizard’s tent.
Bersimon told me he couldn’t do anything to stop the storm because he had to
climb the lighthouse to cast his magic spell; sadly, the lighthouse was closed
and Raph, its keeper, was nowhere to be found.

 

That meant it was up to me to go and find him, if I wanted to put an end to this
terrible storm.
Dino-Fly was in pain. So I decided to go and fetch Raph. At the lighthouse, his
fiancee was waiting for him. She didn’t know where he was. She hoped he wasn’t
out playing his guitar on the Corniche again, because an old legend spoke of
Trale, the evil, horrible cliff monster, and this scared her.
At the port, Felix the fisher rabbit, who was a terrible coward, told me he
didn’t know where Raph could be found, but suggested I go fetch my magic ball
and robe just in case I headed for the cliffs or the Corniche.
In other parts of Lupin-Bourg, I was told to try ‘Chez Luc’, the bar where
Raph’s friends hung out. But his mates had no idea where he was either. They
also mentioned the Corniche and his habit of going there to play his guitar.
Remembering Felix’s advice and the engraved plaque in my basement (this said
that my robe could be found at Miss Bloop’s), I decided to go to the museum,
fetch my robe and head for the cliffs and find this Corniche.
At the entrance, the idiot behind the cash desk didn’t even recognise me. So I
had to pay to enter my own museum.
Miss Bloop was pleased to see me and asked if I could unlock the stair door. It
was stuck, and the controls which opened the case containing my robe were
inaccessible.
The door was jammed shut, so I went outside the museum, climbed on the roof and
passed through an open window to enter the stairway. There, a switch opened the
door and another opened the case. Running, I grabbed my robe. This activated my
magic ball.
Moments later, I was en route for the cliffs and the Corniche, which is towards
the tip of the island where the weather wizard lives. I found a cave, in front
of which was a sign indicating a path leading towards the Corniche. I went into
a cave filled with monsters, which I dispatched with the aid of my magic ball.
The cave led out on to a Corniche along a line of cliffs. I had to jump over a
rock to reach the entrance of the cave.
Inside, I found Raph, held captive behind bars. He explained that he had been
caught by Trale, who was planning on eating him. To save Raph, I had to take
another direction and activate a mechanism with the aid of my magic ball. This
opened a door.
Further on, a second switch - much easier to find - opened the second door.
Behind this, I found my friend Joe, who was having fun performing some of his
famous magic tricks.
After that, I came under attack from two small monsters. Defending myself, I
took the key they were guarding, which meant I could open the door that would
bring me face to face with Trale.
I had to use my magic ball skilfully against this legendary creature. Happily, I
defeated him, got the key and freed Raph, who thanked me and hurried back to
work.
As I was leaving, I bumped into Zoe at the mouth of the cave. She wasn’t
particularly pleased to see me playing the hero, and I had to take her home and
calm her down.
Just as we arrived, we were met by the weather wizard, who asked us to follow
him: he was finally going to be able to climb the lighthouse and cast the spell
that would calm the storm. Following him, we climbed the lighthouse stairs to
the top. Bersimon did what he had to do, and the stormy skies were replaced by
brilliant sunshine.
Then, suddenly, spaceships emerged from the dispersing clouds! They passed,
skimming the lighthouse, and landed near our house at Lupin-Bourg.
After taking Zoe back home, I went to have a look at these Extra-Twinsunians.
The spaceship opened and we saw what appeared to be a humanoid. He announced
that his people, the Esmers, had come in peace. The population, reassured,
dispersed, and I went to buy my ticket from the travel agent and take the ferry
to Desert Island, where the healing wizard lived. Stopping at Mr Bazoo’s shop,
near the entrance to the port, I bought some Nitro-Meca-Penguins in case new
adventures awaited me.


CHAPTER 2
The ferrycarried me to Port-Ludo, where Ker’aooc lived. I located his house on
the corner of the main square, where some people were playing petanque. There, I
bumped into the customer from the pharmacy (the victim of that umbrella-
appropriating rabbit). She explained that the healer had left on a trip. She
didn’t know when he would return. But she said I could try the School of Magic
in the hope that I could get some help to cure Dino-Fly. She didn’t know where
the school was, so I had to go and look for it myself.
Just before leaving, I discovered a flask of gallic acid on the wizard’s shelf.
She told me I could keep it. So I did!
On Desert Island, a number of the inhabitants had heard of this school, but no-
one could tell me precisely where it was.
Then, on the other side of the island, at the hacienda Del Monte-Pelado, I found
the best indication yet!
The landlord refused access to the roof because of a recent accident that had
occurred at ‘Chez Luc’, the bar on Citadel Island. Because he always kept an eye
on the hammam, I headed for the women’s baths. Their screams attracted his
attention and I just had time to return to the bar, sneak behind the counter and
climb the forbidden ladder, which brought me on to the roof of the hacienda.
There, I met an old sage whom I’d known for many years. He explained that the
School of Magic was hidden in the island’s cemetery - so as to deter strangers.
The cemetery was in the middle of the desert, just next to Temple-Park. The gate
was closed, but a path in the cliff on the left allowed me to get in.
Inside, I took a slightly raised path that bypassed a second gate and led to the
main door of the school, overhung by a carved rock head with menacing eyes.
In the schoolhall, I passed a door that led into a large room - apparently a
dining hall - haunted by ghosts. This place was decidedly strange, but the door
that would have let me leave this room and continue my search was closed. Beyond
the tables and ghosts lay a chest on a stone staircase. So I ran between the
tables, dodging the ghosts, and tentatively approached the chest. I soon
realised that Ôdiscreet mode’ was better if I was going to avoid a shower of
fireballs.
The chest contained the key to the door. I carefully retraced my steps, opened
the gate and carried on further into the school.
This was how I arrived in the room in which a young and pretty rabbit announced
the arrival of the school’s Principal. He wasn’t at all young, but his dynamic
appearance was impressive for a magician of his age.
He explained that, to cure Dino-Fly, I first had to obtain a Diploma in
Wizardry, and that meant registering with the school. For this, I would have to
pay an extremely high fee (120 kashes)x120. As I did not have enough kashes, he told
me about a treasure trove inside the ancient temple of Be. I left to find this
hoard of treasure.
Agreeing to a test of skill in ‘Tir O Canardo’, I managed to break both targets
with the help of my darts. The owner gave me a beautiful bunch of balloons,
which carried me high into the air and over the entrance to a shaft. I let go of
the balloons and fell into it. Inside, I found a fortune in Kashes.
After I had registered, the Principal set me three more tests:
:In order to become a wizard, you must accomplish three tests -Êin any order you
like. You can bring me the result of each test when you want to, but I won’t
give you your Diploma in Wizardry and your new magic level until you have
successfully completed all three.
:For the blowpipe test, pass through the door at the end of this room. You must
shoot down all the targets within the time limit.
:For the slate test, you must first go to the small island of Dome Slate just
off Citadel Island.
:For the test of healing, you must bring me some balsam.
:It is a rare desert plant...Ó

To take the blowpipe test, I went through the door at the end into a room in
which some moving targets appeared. I had to shoot them down one by one with my
ball - and in quite a short time. I quickly realised that I had to shoot in a
certain rhythm without moving. As I left the room, the Principal gave me the
blowpipe as a reward. This weapon was certainly going to be handy sooner or
later, given the behaviour of these Extra-Twinsunians. I had already noticed
that these Esmers were particularly hostile towards me, despite their
declarations of peace, and the Twinsunians’ opinion of them. In the spaceship
that landed near Port-Ludo, I’d seen some of them waving my picture and making
gestures that left me in no doubt about what they planned to do to me. Some even
hid in bins and cacti. I didn’t know them, and I couldn’t understand why they
were set against me.
I had two more tasks to accomplish.
In the heart of the desert, at the top of an apparently inaccessible rock near
the circuit, a Balsam flower could be found. In order to pick it, I first made
my way to Baldino’s to pick up a mechanical part that had been specially made
for Zoe. I returned to Citadel Island and gave Zoe the part that she needed to
repair our car. Then I set out for Desert Island again because Baldino had
forgotten to give me a portable radio. On leaving Baldino’s again, Zoe called me
so I could try the car.
I used a springboard to get up to the Balsam flower. It was near the secret
passage to the School of Magic. I could easily spot it thanks to the tyre tracks
left in the sand. I brought the plant to the school and gave it to the
Principal. Delighted, he rewarded me by giving me the Conch of Triton, which
allowed me to heal any living being.
I quickly hurried back to Citadel Island, at last able to treat Dino-Fly with
the conch. The poor thing must have been in a really bad way, because it took no
less than five hearts to cure him. Finally back on form, he offered to take me
where I wanted to go, which was to Dome Slate Island. There my third and final
task awaited.
This consisted of a small labyrinth. To get to the exit, I cautiously walked
along the left-hand border of the flagstones, which lit up under my feet. The
Principal met me outside and gave me the magic slate as a reward. He asked me to
meet him back at the school and then teleported in front of my eyes.
Climbing on to Dino-Fly, I set off in the direction of the desert.
Back at the school, the Principal gave me my Diploma in Wizardry and my new
magic level: green ball! He also asked me to get a ceremonial wizard’s robe from
a travelling salesman who toured the desert. Then he told me of a disturbing
event:
‘Congratulations, Twinsen. From this day onwards, you hold the title of Wizard.
Unfortunately, I don’t have any more wizard robes in stock at the moment. But
there is a travelling salesman on the island. I’ll let him know so that he can
get you one. Go and find him... and also let your beard grow.
‘Now listen to me, I must tell you of a serious problem. Nearly all the wizards
of Twinsun have disappeared, and no-one knows where they are. It is vital that
they are found. You are the only one capable of accomplishing this noble deed.
The school is counting on you, Twinsen!’

Things looked bad. I toured the island, asking everyone if they had seen the
wizards. Most had caught sight of them heading for the Hacienda del Monte
Pelado. So I decided to go and have a look around there. After passing via the
women’s hammam again, I met up once more with the sage on the roof, who
explained that the Esmers offered to take the wizards to their planet on a
cultural exchange programme. School officials weren’t told of this because they
might not approve.
Before arriving at the hacienda, I had come across the travelling salesman on
his flying carpet. Forewarned by the school Principal, he sold me a ceremonial
wizard’s robe plus a false beard for the reasonable sum of 50 kashes.
The Principal had also told me that if I looked carefully, I’d find a protection
spell. That wasn’t urgent, though, so I thought I’d look later.
Inside the hacienda, near the fountain, an Esmer made me an offer. Because I was
disguised as a wizard, he didn’t recognise me:
‘There is an ultra-secret exchange programme reserved for wizards. Come and
discover our science and our civilisation and show us the secrets of your magic
in exchange. You will return rich in knowledge and experience. Don’t mention
this to your School of Magic; it’s too soon, and they wouldn’t understand.
‘Are you prepared to come and spend some time on our planet?’

I decided to go and follow the wizard’s trail. The Esmer led me into the depths
of the hacienda, to the bottom floors of the Temple of B, and took me aboard
one of their space shuttles. From out of Mont-Chauve, it headed for the Esmers’
planet Zeelich.


CHAPTER 3
Inside the flying saucer, a dreadful-quality publicity film proudly boasted the
tourist highlights of the planet Zeelich. While exploring the shuttle’s hold, I
discovered a translating device which would prove to be very useful later on.
A little bit later, the shuttle landed. I disembarked, my feet touching the
ground of Otringal Astroport. A soldier and an ambassador invited me to follow
them, which I did. I found myself in a corridor, where I came face to face
with... Joe the Sprite! He instantly recognised me and, jumping for joy, yelled
my name. The Esmers, who hadn’t realised until now that I was disguised as a
wizard, pounced on me.
I woke up later to find myself in prison. Joe occupied the cell next to me. His
ability to walk through walls allowed him to join
me. It was then that he revealed some truly terrible information:
‘Oh Twinsen, I’m so happy to see you! Say, you’re not very popular with the guys
around here, are you? As soon as they heard your name, they hurled you to the
ground, knocked you out and stole your wizard’s costume. Now we’re in prison.’
‘Thanks, Joe. But what about you, what are you doing here?’
‘I was with the wizards when they were invited by the Esmers to come to this
planet. But now they’ve been taken prisoner by the Emperor. They say that the
Esmers want to take Twinsun’s children. I was scared, so I was leaving and that
was when I found you.’
‘What do the wizards say?’
‘They say that the Esmers have left for our planet to kidnap Twinsun’s children.
They say that there’s nothing that can be done. As for me, I’m still hopeful.
I’m sure that you’re going to get to the Astroport and steal a space shuttle to
go and save the children.’

Just at that moment, a prison guard who was passing by the cell saw Joe keeping
me company. Clearly very irritated, he asked his colleague upstairs to activate
the switch that opened my door so he could catch Joe and put him back in his
cell. I made the most of this piece of good luck, and my fist eloquently made
the point - that I really didn’t enjoy being imprisoned.
While looking for the exit, I freed another prisoner, who directed me to the
correct door and briefly gave me some information concerning his planet:
‘Thank you for releasing me. I am a rebel. The Emperor and Dark Monk, our
reincarnated God, control the population of Zeelich. They lie continuously.
‘But let us not waste time. If you want to leave here, don’t go via the main
entrance; it is kept under surveillance by soldiers.’

I took the door he indicated and found myself in the prison’s inner yard. A
Walker robot was patrolling, but, thanks to my magic ball, I got rid of him and
destroyed the fence that was blocking my way.
Seeing that the only remaining path led to the Astroport, and remembering Joe’s
words about saving the children, I climbed up the control tower and grabbed a
route disc. Then I inserted this disc into the shuttle’s control panel. The
shuttle took off, and once more I was travelling through space, this time
towards my planet Twinsun.

CHAPTER 4
Over on Citadel Island, I realised that the shuttle was having some problems. It
landed so sharply that it caused enough damage not to be able to take off again.
I had crash landed near the weather wizard’s tent on the cliffs. I had barely left the
shuttle when Zoe called me on the portable radio. She asked me to join her
immediately.
Fighting my way through some rather aggressive Esmers, who were now showing
their true colours, I hurried home to where Zoe greeted me with the terrible
news:
‘Oh Twinsen, you’re here at last! It’s horrible. The Esmers have kidnapped the
children and taken them aboard a shuttle. Nobody knows where they are. You must
go and find them.’
‘But hasn’t anybody done anything?’
‘No! Baldino had already left for the Emerald moon, because he had seen some
strange goings-on there. He left you the Proto-Pack in working order at the
left-luggage office in the centre of town.’
‘But what can I do? I don’t see how I can pick up the children’s trail.’
‘You should go to the School of Magic. Now that you are a wizard, they’re sure
to help you.’

So I headed for Desert Island to ask for help at the School of Magic. The
ferries had stopped running, so my old friend Dino-Fly took me there.
At the School of Magic, the Principal was powerless to help, but he gave me some
useful advice:
‘Master,’ I said. ‘Twinsun’s children have been kidnapped by the Esmers. Can you
help me? Don’t you have some sort of spell that might tell us where they were
taken to?’
‘No, Twinsen, there is nothing I can do. Only you can save them. But you will
have to strengthen your powers before confronting the Esmers. Only the Ball of
Sendell can help you do this.’
‘And where can I find it?’
‘After FunFrock disappeared, it was hidden on Citadel Island by the weather
wizard. He sealed it inside a case of ice protected by a very powerful spell.
According to him, only a lightning bolt is capable of melting the ice and
freeing the ball.’

In order to get a bit of help, I went to see the weather wizard, hoping perhaps
that he could tell me where to find the Pearl of Incandescence. Dino-Fly took me
to Citadel Island.
But the wizard wasn’t there.
A message gave me the following useful information:
‘Do not forget to finish the lightning bolt potion. For this, you will need to
find the Pearl of Incandescence on Desert Island.’
Even if I didn’t know exactly where to find this pearl, I had a pretty good idea
who could help me. But before returning to Desert Island, I stopped by the left-
luggage office to fetch the Proto-Pack Jerome had left for me.
Once there, the manager let me go down to the store room to get the box. With
the help of a helico-magnet, I got the case out of the store room. A worker
offered to help me for 102 kashes. I decided to push it myself, following the
arrows the manager had indicated.
Now that I had the Proto-Pack, I went to visit my neighbour. He had told me
about the sewer map, saying he needed some gallic acid to restore it. As the
holomap indicated that the Ball of Sendell was in the sewers, I gave him the
flask of gallic acid that I’d found at the healing wizard’s place.
The old rabbit applied the acid to the map. This revealed the following message:
‘The magic globe is hidden in the secret room at the centre of the sewers. The
weather wizard placed it there. He says it is connected to the Prophecy of
Sendell. I have locked this room - now it can only be opened with the small
pyramid.’
Pleased with himself, the neighbour gave me this pyramid object, then continued
to look at his maps.
I left him and once more headed for Desert Island.
I arrived and went to see the school Principal:
‘I’ve read a message left by the weather wizard. He needs a Pearl of
Incandescence to finish a lightning bolt spell. Do you know where I can find
one?’
‘There is a giant shell that lives in a cave at the bottom of the sea in the
inlets near Port-Ludo. This produces the Pearl of Incandescence.’
Now I knew where to find this pearl, I rapidly made my way to the wooden jetty a
little further on, past Port-Ludo pier. There I called on my friend, Moya the
turtle.
She allowed me to climb on her back, and took me down to the underwater cave.
Thanks to the Proto-Pack, I reached the bottom and took a Pearl of Incandescence
from inside a giant shell.
Since I was on Desert Island, I went to have a look around the hacienda. On the
roof, I looked through the telescope out at sea. I saw a cave on a small island.
Dino-Fly took me there, where, using the Proto-Pack, I entered the cave. I
stacked the two boxes by the entrance to reach the protection spell, which I
used to get out.
A bit later, pearl in hand, I was back on Dino and heading for Citadel Island. I
dropped the pearl into the weather wizard’s cauldron and took the lightning bolt
spell that would allow me to free the Ball of Sendell from its case of ice.
According to my holomap, it was located in the sewers of Citadel Island. To get
in, I had to go to ‘Chez Luc’. He had locked the door because a rabbit had
nearly broken its neck going down the cellar. According to that same rabbit,
there was a very strange hole down there.
I searched inside the barrels behind the bar and found the key. I opened the
cellar door and there I discovered the hole. I jumped in and found myself in the
island’s sewers. Near the staircase, on a stone edge, I noticed something
strange. With the pyramid key given to me by my neighbour, I opened a door to
reveal a secret room. Inside was the case of ice containing the Ball of Sendell.
To free it, I had to use the lightning bolt spell - I had to be at the peak of
my magical abilities. Leaving the room and leaping on to the floating barrels in
the sewers, I soon found a key that allowed me to open a door, behind which lay
a chest containing a myriad of little blue phials filled with magic.
I now returned to the room containing the case of ice. There I cast the
lightning bolt spell, freeing the Ball of Sendell, which I took. Thanks to this,
I attained a new magic level: red ball.
I had only just left the secret room when Baldino called me over the portable
radio:
‘Twinsen, I’m on the Emerald moon. I’ve discovered a diabolical plot organised
by the Esmers. The kidnapping of the wizards and children was but a part of
their plan. They are on the verge of destroying our entire planet. Listen to me,
Twinsen: it is vital that you get over here straight away!’
‘But how can I do that? You left... aboard your spaceship and I don’t have one.’
‘The Esmers have constructed a base somewhere on Desert Island. Find it and
steal one of their shuttles. Only you can save Twinsun now!’

So I had to return to Desert Island to find the Esmers’ secret base, and grab
hold of a space shuttle that would allow me to join my old friend Jerome on the
Emerald moon.
According to the few inhabitants left in the desert, it seemed that the Esmers
had gathered in the Temple of B. I entered it and searched the floors for their
secret base.
I diverted some direction arrows to bring the wagon to the second level of the
temple basement. I then found a key in a box surrounded by two statues spitting
fireballs; I could only pass in ‘discreet mode’.
Opening the door to the secret base, I found myself in the dormitory, where I
discovered a strange document addressed to soldiers who had left for the moon.
‘OFFICIAL NOTICE... all shuttles going to the moon base... new password...
without which soldiers will intervene... operation GREEN MOON!’
At the far end, taking a small lift, I used my Proto-Pack to fly over an
electrified rug and ended up in a small room. There I found a route disc, which
enabled the shuttle to take off and head for the Emerald moon.

CHAPTER 5
As the shuttle was about to touch down on the Esmers’ lunar base, a strange and
charming metallic voice asked for identification:
‘Lunar base to shuttle. Lunar base to shuttle. Please give your identification
password. I repeat, please give your identification password.’
The shuttle landed and I slipped on a space suit, opened the door and stepped
onto lunar soil. Some guards were standing about in front of the doors. They
pointed to the reception building.
Once inside, a map allowed me to memorise the layout of the base. After knocking
down the guards, I activated the three spherical-style switches which appeared
to control the doors of different airlocks manned by the guards I’d already met.
Leaving the reception building, I chose to go through the door opposite; that’s
to say, the furthest from the shuttle. The airlock meant that I could now remove
the space suit, revealing my familiar blue robe to the world once more. Perhaps
it was a bit too familiar, as I was identified and attacked from the moment I
entered the base. I turned a large metal wheel resting on a black and yellow
striped plinth, and this opened the door whose frame had the same pattern. This
led into a corridor ending in a cell. I easily got the key from the jailer after
he’d succumbed to a taste of my magic ball. In the cell, I found Baldino and a
rather strange character. We immediately fell into conversation:
‘Twinsen. At last you’re here. It’s horrible! The Esmers have built some
reactors on the Emerald moon to project it onto Twinsun and blow up our planet.
They are obeying their God, who has miraculously been reincarnated, and want to
fulfil an ancient prophecy which says that it will return their planet to its
former paradise.’
‘It’s true. We’ve been duped by Dark Monk, our reincarnated God. He must be
stopped! But the reactors are indestructible. They’re controlled from Zeelich.
The control centre was built on the small island of CX. Our only chance to
prevent this catastrophe is to destroy it.’
‘We must go there. We have to save Twinsun!’
‘I will lead you to the resistance. Only they can help us. They tend to gather
around the bars and other shady places. Let’s not hang about, we mustn’t stay
here.’

Meanwhile, the door in the corridor had shut, but another metal wheel allowed me
to open it. From there, Jerome and the engineer who had gone ahead of me were
met by some guards. The engineer had been mortally wounded, when Baldini rushed
into a corridor, asking me to follow him. The engineer’s final words were:
‘Go... on CX... the island of CX...’
I left to catch up with Jerome, who was waiting for me in front of an airlock
right at the end of the base by the Esmers’ main computer. I went to open the
door so that Baldino and myself could escape. Baldino, equipped with his rocket
suit, took us to his unusual looking ship and set a course for Zeelich to find
CX Island and prevent the lunar reactor from working.


CHAPTER 6
The surface of Zeelich was covered in a strange layer of gas, and, skimming over
it, monsters came out from the cloud-like layer, trying to enclose the ship in
their mouths. Baldino only just managed to avoid them, but it all ended with a
crash-landing into a piece of rock supporting the town of Otringal, from which I
escaped in Chapter 3.
Outside the ship, Jerome checked the damage. He needed gazogem, the fuel used by
the Esmers which his cellmate had told him about. With this gazogem, he could
not only repair and improve his ship but also transform my Proto-Pack into a
more powerful vehicle. He asked me to go and fetch some while he sorted out the
ship’s bodywork.
With the help of my Proto-Pack, I went from rock to rock, finally reaching the
port where I found some jet foil taxis flying and skimming over the gas. None of
them wanted to drive me to CX Island. They seemed frightened at the very thought
of it.
Only one old sailor agreed to give me some information, possibly even to take me
there, but he wanted 100 zlitosx100. I didn’t have a single Zeelichian coin, only
Twinsunian money, so I headed for the path which took me into the centre of
town.
After the little bridge, on my left, I found a shop selling souvenirs of
Twinsun. Inside, the shopkeeper, recognising my origins, offered to buy some of
my things.
I sold him some bits and pieces, which earned me a fair sum of Zeelichian money.
Rummaging around some dustbins, I found a few more Zlitos and I returned to the
port. In a seedy looking tavern opposite the quayside, people refused to speak
of CX Island. One of them suggested that I talk to the old sailor known simply
as ‘The Captain’. So I went back to see him and paid the amount he wanted. He
then mentioned a bloke he knew:
‘I know a bloke who’s been there. Today he sells souvenirs out on Celebration
Island. P’haps I could drive you to him... and for you Squire, I’ll do it for
nothin’. Take a seat aboard Leontine, my taxi.’
Once on board his broken down old tub, I soon arrived at Celebration Island.
Before letting me off, The Captain turned to me and said:
‘There you go Squire, we’re here. You’ll easily find him, he sells souvenirs.’
Unfortunately, after barely a few steps, I was recognised by some soldiers who
must have been at the prison from which I had escaped.
After valiantly defending myself, I climbed to the top of a volcano and by the
edge of the crater found a fellow covered in bandages. He was obviously the
survivor The Captain had told me about. The chap wasn’t exactly even tempered.
The conversation went a bit like this:
‘Is it you who went to CX Island and came back alive?’
‘Yeah, that’s me or what’s left of me. What do you want?’
‘What is it like there, what did you see?’
‘Ha Ha! what did I see there...? A secret fortress, Sir. That’s what. A fortress
built by the government, where army shuttles land and everything else that
approaches is shot down. I don’t know what they’re hiding, but they don’t want
anyone to know about it. And they mean it.’
‘How could I get there?’
‘Don’t make me laugh. Nobody can get near. The only ones crazy enough to try a
stunt like that are Rick’s men. Rick’s the owner of the bar on the port. But
he’s much more than that. He controls all the shady goings on in Otringal. Go
and see him, perhaps he can help you.’

So I decided to go and see Rick, Otringal’s Mafia boss, to try and get some
help. Taking a taxi from Celebration Island, I arrived in Otringal. Wanted
posters of me were on all the walls and a price had been put on my head.
Information spread rapidly, even if I still didn’t quite understand why the
Zeelichian authorities were out to get me.
At Rick’s tavern, the customers weren’t very talkative, and the barman advised
me not to get tangled up in anything. The mere sight of some bodyguards in
stripy vests watching the room was enough to put me off. I went to the backroom
via a hidden door to find another way. There was an air vent high up above me.
Some pasteboard pillars, which were usually used in stage productions, were easy
to move, and I used these to build a platform that would let me reach the vent.
Unfortunately it was still firmly closed. But by operating the nuts, that’s the
round wooden cranks, I managed to open it. I had to do it in the right order,
but it wasn’t difficult. I slid through an air duct, which took me to Rick’s
office.
Face to face with the boss, I wasn’t feeling too comfortable, but I knew how to
defend my corner:
‘So, you’re the Twinsunian who’s been looking for me. You’re on the run my
friend, the police are looking for you everywhere. Now talk, what do you want
from me?’
‘The emperor has built a secret base on CX Island. From there, he will trigger
the reactors that have been constructed secretly on the moon. And the moon will
destroy my planet. I must go to this island and prevent it from happening. Could
you help me get there?’
‘I’m glad you speak frankly. Unfortunately, I have no-one who can take you
there. However, there is a group of rebels hostile to the government. Go and see
Johnny Rocket and tell him I sent you. He’ll lead you to the rebels. He’s at the
Imperial Hotel in the upper part of town.’

So I left on a new mission: to go and see Johnny Rocket at the Imperial Hotel.
But as I was leaving Rick’s tavern, Baldino called me on the portable radio. He
still needed some gazogem, and in my quest to save Twinsun, I had completely
forgotten about it.
In the town centre, a fuel pump attendant wasn’t able to sell me any gazogem
because he had run out and was waiting for some to be delivered. He told me that
this precious fuel was refined on Knarta Island, so I took a taxi to get there.
Knarta village was really quite strange. The inhabitants drilled holes
everywhere to try and find precious treasure. Dark Monk had promised the
Zeelichians to return their planet to its original state in a grand ceremony. In
order to do this, each of Zeelich’s four races had to bring its divine fragment
to the ceremony. But the Knartas had inadvertently lost theirs. At the
Burgomaster’s house I met his brother, who made me the following little speech:
‘Roger de la Fontaine was my kid brother. Well, he was the Burgomaster around
here and the one responsible for our fragment. Roger always hid the fragment
somewhere without telling anyone where it was... I’m upset because he’s been
eaten by a gas monster.’
‘You didn’t note down where it was hidden?’
‘I don’t think so. And, anyway, the cupboard - that’s the one he had decorated
with stuffed little gas monsters - well that’s locked... and then I lost the
key. So...’

I decided to let the Knartas get on with their tasks and continued on my way to
the refinery. The entrance was guarded and closed and I had to jump on some
pipes to get over the wire fence. Once inside the enclosure, I made my way into
the main building.
The way to the gazogem container wasn’t easy. I had to learn how to stop or
change vapour jets by turning the wheels that controlled them before reaching
the little red boxes containing the keys I needed to get further into the
refinery. One spot was particularly dangerous and I had to crouch in ‘discreet
mode’ on a moving platform to get out of there unharmed. The last key, which
gave me access to the container, was held by a Knarta guard whom I had to
convince, in a somewhat violent manner, especially since his fishbulls weren’t
very friendly. But thanks to this last key, I finally grabbed the gazogem
container.
I left the refinery enclosure by jumping on some barrels near the spot where I
entered. Returning via the Knarta village, I met a rather strange mechanical
owl. Following it, I came to a little niche, inside which I found a pass key, in
all probability the one from the Burgomaster’s cupboard. So I went back to his
house and opened the cupboard. There, I found some notes that gave the following
directions:
‘Look towards the centre of the bazaar, my back is stuck to the natural parasol
against which I could do with a nap. But I must maintain my sporting instincts.
Without adding anything else, there are enough posts, light and arches in the
village to count the correct number of steps. Once there, the fences on my left
take me in the wrong direction. It’s on the other side, descending into the dip
near some gas where I placed my treasure.’
The Burgomaster loved riddles. The natural parasol strongly resembled the
village’s only palm tree. Leaning against it, facing towards the bazaar, it only
remained for me to count the number of steps corresponding to the number of
lamps plus arches. I did this running, maintaining my sporting instincts. On my
right, a small dip in the grass was almost at gas level. It all seemed to fit.
Thanks to the pickaxe that I bought in the village bazaar, I dug and found the
Knartas’ fragment.
Then I took a taxi to return to Otringal. There, I immediately brought the
container of gazogem to Baldino. In exchange, he transformed my Proto-Pack into
a Super-Jetpack. With this I could fly even higher.
With this new equipment, I left at once to find Johnny Rocket and the Imperial
Hotel. The lifts that went to the upper part of the town where the hotel was to
be found were out of order. I had to find another way.
It was in the casino in the town centre that I found it. A fantastic prize was
waiting for the best client of the evening. And in order to get the key, I had
to win on the one-armed bandits. After a little time and money, I managed to win
the Super-Jackpot.
In the room with the fantastic prize, a shifty looking presenter invited me to
spin the wheel of fortune. I had hardly touched it, when an enormous Gloum fell
on me and tried to beat my brains out. He held a large club, but I had my magic
ball and managed to calm things down quickly.
Thanks to the key that I recovered during the combat, I could open the door at
the end of the room. In order to reach it, I used my Super-Jetpack. The door
gave onto an unfamiliar spot in the Otringal cliffs where a stream ran that I
could walk along, arriving in the upper part of town in front of the Imperial
Hotel.
Inside, a rather unpleasant bellboy didn’t want to let me enter. He tried to
stop me, so I had to make him see the sense in handing over the key to the hotel
lounge. On a sunbed by the swimming pool, I found Johnny. He discreetly
suggested I go and meet him in his room so that we could talk more freely:
‘You’re lucky to get here on account of Rick. The rebels are wanted by the
Government and you are taking some risks. Now, what do you want?’
‘The Emperor has built a secret installation on CX Island. From there, he will
trigger the reactors that have been discreetly constructed on the moon and will
destroy my planet. I must get to this island in order to stop it from happening.
Could you help me get there?’
‘I know you. You’re Twinsen, the hero of your planet. The Emperor and Dark Moon
are afraid of you. That’s why they want to find you. The rebels will help you.
Here, take this ring, go to the Twinsun souvenir shop and show it to the
shopkeeper. He will take you to them.’

So I set off for the Twinsun souvenir shop. Inside, I showed Johnny’s ring to
the shopkeeper. He moved the shelf behind him revealing a secret passage which
led down into a cellar. Down there, four rebel chiefs were waiting for me:
‘So, you’re the Twinsunian that Johnny spoke to us about?’
‘That’s me. I must get to CX Island and destroy the lunar reactor’s control
centre. I have to do it before they can be fired and the moon destroys Twinsun.’
‘I understand perfectly. Dark Moon wants to blow up your planet on the day of
the Grand Ceremony. It’s the firework display that he promised us all. But how
can we prevent this? CX Island is off limits.’
‘I know. There is a passage between the gas underworld and CX. The entrance lies
in the Mosquibees village, that’s how they keep Government soldiers out of their
village. Where must I go?’
‘Listen Twinsunian, go to the Mosquibees village. It is in the gas underworld.
The majority of our rebel comrades are already hidden there. To get there, you
must take the lift on the Knartas’ platform.
‘To reach the lift, you’ll need a powerful weapon. Here, take this Zarnon laser
pistol. But you have to find a crystal for it to work. They can be found on the
side of Celebration Volcano.’

So it only remained for me to find a crystal from Celebration Island in order to
make this laser pistol work.
On the island, I toured the crater jumping from rock to rock. Thanks to my
Super-Jetpack, I managed to find a crystal. But it was way too big and so
finally with the help of my Knarta pickaxe I cut it down to a size usable in the
laser pistol. Returning towards the taxi, I saw a passage that would have been
behind the CX Island survivor. I cursed myself briefly for not having seen it
before and then carried on my way.
With this weapon, I headed for Knartas Island and entered the building which
faced the industrial port. Thanks to the laser pistol, I activated the levers
which opened the two doors that led to the port. There, I climbed onto a small
tanker which went to the platform where the lift that connected to the gas
underworld was located.
On the platform, a mercenary was waiting for me:
‘At last, here you are! I was beginning to wonder if I was ever going to see you
today.’
‘But... who are you?’
‘I’m a mercenary my boy. A mercenary hired by Dark Moon to take care of you. I
don’t know why he worries so much. Hummph... you don’t look so scary to me...’
‘How did you know I’d be coming here?’
‘My dear boy, you are about as discreet as a gas monster. When you made contact
with Johnny Rocket, my spies were there. Since then we’ve been following you. I
knew that you wanted to go down to the gas underworld, so I decided to wait for
you here. But enough of this idle chit chat. Now my dear boy, prepare to die!’
He was really far too dangerous to spare and I had to rid myself of his company
so I could take the lift and head directly to the underworld.

CHAPTER 7
The lift exit was closed by a grill and I had to use my magic ball in ‘discreet
mode’ to activate the switch at the end of the room and open the doors. Outside,
I found myself on a platform linked to a band of rocks that formed an island. A
sea of melting lava surrounded everything. Moving on, I passed in front of
buildings belonging to the Building Company and a gemstone mine entrance. A
little bit further on, the path brought me to a village. It was here that the
Blafards lived. Around the village, I saw a toad. I kissed it and although it
didn’t transform into a beautiful princess, it did give me some strength back,
which was very welcome after my recent battles.
The villagers advised me to go and see Mr Lemoine, who would know which path to
take to the Mosquibees’ village.
The chapel door was firmly closed, and to enter it I first had to go and see a
family who offered me some firefly tart, yuk... I took an extra piece to give to
the old rogue in the centre of the village. In exchange, he gave me the chapel
key. I went into the chapel and met Mr Lemoine. He told me that the best thing
was to hire the services of the ferryman. I needed to find some gems, then call
him by singing a special tune. His servant knew the tune very well and that
proved enough to go and see her.
So, I learnt to sing the chorus then I returned to the mine to find some gems. I
managed to collect quite a few, as well as a glove used by miners to protect
themselves from the lava and fire. On the path, I also found the entrance to a
tunnel which brought me out near the Blafards’ fragment. But a shower of
fireballs made access a little difficult. The protection spell was definitely
needed to prevent some serious injury.
Leaving the mine, I headed for the ferryman’s calling place and hummed the song.
He arrived, slowly, and in a frightening and booming voice asked:
‘Whoever wishes to cross the ocean of fire must pay me. My price is four gems.
Where do you want to go?’
Aboard his boat, I crossed the melting sea, and later found myself at the
Mosquibees’ village. It looked like a cocoon stuck to a cliff. A guard was
flying below.
I approached him, and he demanded to know what I was doing here. I told him that
I needed to see the Queen. He took me up into the air and dropped me in front of
Her Majesty the Queen. This is what she said to me:
‘My rebel friend has confirmed to me that you are a Twinsunian. He took part in
some missions on your planet. He saw how the Emperor’s soldiers behaved. We know
that Dark Monk and the Emperor have lied to us, that they have kidnapped your
wizards and children. But you, what are you doing here?’
‘I’ve come to get your help. Dark Monk and the Emperor have built a reactor on
the Emerald moon. They’re planning to destroy my planet during the next ceremony
where Dark Moon has promised to perform his miracle.’
‘And what can we do?’
‘The control centre is on CX Island and the only access is a passage which goes
from the gas underworld. The rebels above have said that those here could help
me.’
‘Can you prove all this?’

To show I was telling the truth, I showed her the ring that Johnny had given me.
A Mosquibee standing to one side of the throne said:
‘Our secret calling sign! I believe he speaks the truth your Majesty.’
‘But he is not a Mosquibee. To become one of us, you are going to have to
demonstrate your courage and pass the truth test... After that, we will help
you.’

To pass the test, I found myself in a ring. Thanks to my magic ball, I easily
broke the rolling balls to find a key and open the correct door. Once inside, I
found the Sarbatron, which was a very sophisticated blowpipe.
No sooner had the Queen congratulated me than a Mosquibee soldier announced that
Imperial Parachutists were landing. They threatened the village and the Queen
had to flee. With some other Mosquibees, I left towards the interior of the
cocoon in the direction of the battle. I crossed the place under a hail of enemy
shots. I left the cocoon via an opening which led to a path running along the
top of the cliffs. I followed it and soon found myself opposite a footbridge,
which I crossed. On the other side, up a rocky peak, the Mosquibees’ fragment
lay inside a locked chest. The monster who protected it launched fireballs, and
it was thanks to the Blafard glove that I could throw them back at him. I had
noticed that he launched fireballs with his head tilted back, which suggested
the right moment to use my gloves. I had to repeat this four times before he
disappeared, leaving the key to the chest.
Now that I had this new fragment, I retraced my steps, crossing the cocoon, and
found another exit which led to the beach where I had arrived. I went to the
rocks in the direction of the ferryman’s calling point. Having found four new
gems, I called out for him. He didn’t take long to arrive and this time took me
to the volcano island.
The spot was at the foot of the rocky peak supporting the Celebration Volcano
above gas floods. I had to avoid the lava flows and fire geysers so that I could
find the small cave where some Mosquibee refugees were. They had fled during the
attack. According to them, the Queen was being held in the vicinity of the
Building Company on Blafard Island.
I returned there. A few metres from the ferryman’s kiosk, on a rock near the
lava, I met a wounded Blafard, whom I cured with the aid of the Conch of Triton.
To thank me, he revealed some important information. He confirmed that the Queen
was being held in the Building Company prison, but he suggested that I make my
way via the mine to reach her. He told me to follow the moving walkways. Then,
after climbing onto some vertical conveyors, I found myself in a room where
boxes were being moved. I hid inside one of them, allowing me to leave the
place. On the other side I jumped nimbly out of the box onto a ladder.
Reaching the roof, I spied a sort of pipe across the ground, through which I
slid as far as the Queen’s cell. Her Majesty gave me the key to open the secret
passage leading to CX Island then I left once more for the Mosquibees’ village.
In the cocoon behind the throne, I found the famous passage. I used the key on
the throne and the back tipped out. I advanced cautiously...


CHAPTER 8
The exit led directly onto CX Island at the corner of a well-guarded gangway.
After dispensing with some guards who didn’t want to let me pass, I tried one of
the two doors and entered a gas-filled room. Thanks to my Super-Jetpack, I
crossed it, watching out for monsters coming out from the gas. Then another
gangway led me to the shuttle launch area. From there, I went to the central
tower and then turned right into another room, once I’d taken the key in the red
box which was behind a guard who kept firing at me. From this room, a lift took
me to the main control centre where the Emperor and the red launch button were.
The Emperor spoke:
‘It’s over Twinsen, you’ve lost. And to make your defeat even more bitter, I’m
going to reveal the truth. With all these religious beliefs, I wasn’t master of
my own planet. The people only listened to the teachings of Dark Monk priests.
One day, a stranger stopped on Zeelich and suggested a way to pass himself off
as Dark Monk. Together, we made them believe he was going to fulfil the big
prophecy. Of course, the truth is otherwise. I don’t know why, but Dark Monk
wanted to take over the magical energy contained in your planet. Since I wanted
to become Master of Zeelich, we made a deal!’
‘That’s impossible, I won’t let you!’
‘Twinsunian, Dark Monk is invincible. In his statue, he’s built a machine
capable of storing all the stolen magical energy from your planet. My men went
to Twinsun to kidnap your wizards because we needed them to attract your
planet’s energy to Zeelich. Then we kidnapped your children when the wizards
refused to co-operate. You were our only obstacle. From now on, we’ve won. At
the next ceremony, we will destroy Twinsun and use the machine. Even you won’t
be able to stop the lunar reactors.’

I tried to stop him, but as the battle turned in my favour, in a last ditch
effort, he managed to activate the lunar reactor.
Seconds later, Sendell appeared to warn me:
‘Twinsen, a cosmic cataclysm has started. The moon has begun to move. It’ll soon
point towards Twinsun and destroy our planet!’
‘But what can I do to stop it?’
‘You must stop Dark Monk from using the diabolical machine that he’s constructed
in the statue. It could attract and steal the energy we could use to stop the
moon.’
‘But how can I get inside the statue? It’s in Celebration Volcano and completely
inaccessible.’
‘You must bring together the four key fragments that the people of Esmer protect
and display at each ceremony. With these, the Dark Monk statue will leave the
crater. When you have stopped Dark Monk, you must get back to Twinsun and in the
Shaft of Sendell, I will help you to stop the moon.’

I took the lift again and this time, with the help of the Emperor’s sabre, I
managed to get by the hussars who guarded the control tower door. They didn’t
leave me time to admire their magnificent uniforms and I had to use my new
weapon, which proved very efficient. In the control tower, I took a route disc.
A little bit later, outside the tower, I boarded the Emperor’s personal shuttle
and headed for Otringal.


CHAPTER 9
In order to save my planet, I had to grab the Sup’s fragment, hidden in the
Imperial Palace, before returning to Celebration Island to confront Dark Monk.
Eliminating the hussars who guarded the entrance to the palace, I slipped
inside. The route to the Sup’s fragment was a labyrinth protected by a load of
soldiers, fishbulls, hussars and all kinds of mercenaries. With great
difficulty, I got to the fragment chest. The ultimate palace guardian, a Streum
with two heads, didn’t last long against the Emperor’s sabre. I took the last
missing fragment. Behind the chest, I saw a strange looking stained glass
window. Throwing my magic ball in ‘discreet mode’, I broke it and discovered a
secret passage which led me outside via a shortcut, and meant me not having to
retrace my steps. I left the palace with the four Zeelichian fragments and
headed for Celebration Island.


CHAPTER 10
At the volcano summit, inside a little temple by the edge of the crater, I
inserted the four fragments that together made up the sacred key. At that
moment, a violent trembling and terrible noise shook the whole island. Inside
the crater, a gigantic statue of Dark Monk rose from the lava and came to rest
in front of the little temple where I stood. I found Dark Monk standing on the
Great Book of Names. He stared at me and revealed his true face to the
dumbstruck eyes of the four Zeelichian races:
‘At last Twinsen I’ve found you! But this time it is too late. With the
Emperor’s help, I have tricked the Esmers. How ironic that they believed I was
Dark Monk reincarnated and granted me divine powers that I didn’t possess.
Thanks to the Esmers, I will finally get them when the moon blows up Twinsun.’
‘And what did you do with the children and the wizards?’
‘I needed the wizards to work the machine that I built in the statue. It will
attract the magical energy of Sendell contained at the heart of Twinsun and
which will be drawn from the explosion. The children were a means of persuading
the wizards to obey me.’
‘You are vile, FunFrock, and I’ll prevent you from doing it!’
‘You’re welcome Twinsen, you too have helped me. The statue will act as an
aerial and I needed the four fragments to put it in the ceremonial position. I
had sent my mercenaries, but you managed to elude them all the same.
Congratulations. Now you will attend the final destruction of your planet and my
consecration. I only have to activate the machine and the cosmic shock will take
place, the Sendell’s energy will belong to me. It will make me the equivalent of
a God.’

FunFrock disappeared inside the statue. Without waiting, I gave chase. I climbed
from pillar to pillar before reaching the statue’s arms. I entered this immense
stone body. There I found the wizards, locked in cages for the machine to use
their magical powers. Turning the screens on in the right order - second, first,
fourth and finally third, I managed to unlock the cages after pressing the final
opening switch.
Thanks to their powers, they destroyed an iron gate which barred my way. I told
them to go and fetch Baldino urgently while I went to confront FunFrock and save
the children. They all left and I found my old enemy on the next floor up. He
started to lower the cage which held the children. Then he disappeared into a
teleporter...
With the help of the Nitro-Meca-Penguins that I’d bought on Citadel Island and
those that I’d found in a hidden cave in FunFrock’s statue, I destroyed
FunFrock’s grobo clones. Some of them, easily recognisable by their torpedo
launchers, guarded the keys which let me go down progressively in search of
FunFrock. Later I found everyone at the level of the statue’s feet. At last I
finally faced FunFrock, who had time to break the chain that was holding the
cage full of children. It fell into the lava, there was nothing I could do to
prevent it. Consumed with rage, I turned on FunFrock inflicting a ruthless
punishment.
Then, by a miracle, Baldino appeared before my eyes aboard his ship. The wizards
managed to join him and they had arrived in time to save the children. The cage,
which didn’t have time to touch the lava, fell on Jerome’s ship.
I climbed aboard and asked Baldino to get us back to Twinsun as fast as
possible.
Meanwhile, the Zeelichians looked on as the volcano exploded and the gas and the
monsters it contained were sucked inside. Moments later, Zeelich returned to its
original paradise, fulfilling the hopes of all its inhabitants.
Thanks to the gazogem, Jerome had improved his ship’s capability and we were
there in a fraction of a second. Inside the Shaft of Sendell, helped by the
Goddess, I tried to push back the moon. Unfortunately I was only able to slow it
down. Fortunately the Esmer fleet, commanded by Johnny Rocket and the Mosquibee
Queen, appeared. They bombarded and destroyed the lunar reactor and I managed at
last to put the Emerald moon back in its orbit. Once more I had saved Twinsun
and all its people.


EPILOGUE
Some time later on Citadel Island, under brilliant sunshine the people of
Twinsun and Esmer met up on the occasion of the Big Festival. Johnny Rocket came
to shake my hand and say a few words:
‘Thank you, Twinsen. Without you, who knows what would have happened to our
planets.’
‘It’s you that must be thanked. Without your help, Sendell and I would never
have managed to force the moon back.’
‘That was the least we could do. You have fulfilled our prophecy. Our planet has
become once more the paradise it was meant to be. You saved Zeelich from the
dictatorship intended by our Emperor. But better than that, you wrecked
FunFrock’s attempt to carry out his plans, you have saved our two planets!’
‘The main thing is that peace has been restored.’

Oh yeah, they have a baby!

 

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